A Hardcore Look at the Casual Measurement of Gamer Experience

Constructing One’s Reality: Perceived Control and Counterfactual Thinking in a Post-Truth Era

Interactive Narratives, Counterfactual Thinking and Personality in Video Games

Effectiveness of a Forced-Choice Video Game as a Direct Assessment of Aggression

What’s In A Test? Video Games as a Model for Assessing Learning Behaviors

Video Games as Performance Assessments: How Executive Functioning Influences the Learning Process

Personality, Aggressive Ideations, and Proactive Aggression Among Users of Social Media

Exploring the Role of Social Presence in Socio-Spatial Interactivity
